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ZBRUSH PROJECT

Character Design

ZBrush Project cover

I sculpted the character in ZBrush, exaggerating the muscles and proportions for a menacing presence.

The textures are painted in Polypaint and a custom MatCap generates the characteristic metallic rim-light in the viewport. The render was refined in Photoshop to balance contrasts and introduce light atmospheric veils.

The final turntable highlights the double-headed hammer and the post-apocalyptic aesthetic of the character.

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