ZBRUSH PROJECT
Character Design

I sculpted the character in ZBrush, exaggerating the muscles and proportions for a menacing presence.
The textures are painted in Polypaint and a custom MatCap generates the characteristic metallic rim-light in the viewport. The render was refined in Photoshop to balance contrasts and introduce light atmospheric veils.
The final turntable highlights the double-headed hammer and the post-apocalyptic aesthetic of the character.