RISE OF THE BADLANDS VEHICLE
Automotive Design

Automotive 3D is a photorealistic visualization project born from the original concept by Kris Thaler.
I curated the entire car asset as a main element for a scene in Unreal Engine, following a complete production pipeline.
The modeling was done in Maya, textured in Substance Painter , rendered in Arnold, built in NukeX and imported into Unreal with ACES tone mapping: a compact workflow that preserves the details of the main asset even in real time.